/**********************************************************************
** Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.
**
** This file is part of the Qtopia Environment.
** 
** This program is free software; you can redistribute it and/or modify it
** under the terms of the GNU General Public License as published by the
** Free Software Foundation; either version 2 of the License, or (at your
** option) any later version.
** 
** A copy of the GNU GPL license version 2 is included in this package as 
** LICENSE.GPL.
**
** This program is distributed in the hope that it will be useful, but
** WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
** See the GNU General Public License for more details.
**
** In addition, as a special exception Trolltech gives permission to link
** the code of this program with Qtopia applications copyrighted, developed
** and distributed by Trolltech under the terms of the Qtopia Personal Use
** License Agreement. You must comply with the GNU General Public License
** in all respects for all of the code used other than the applications
** licensed under the Qtopia Personal Use License Agreement. If you modify
** this file, you may extend this exception to your version of the file,
** but you are not obligated to do so. If you do not wish to do so, delete
** this exception statement from your version.
** 
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/

#include "wait.h"

#include <qtopia/resource.h>

#include <qwidget.h>
#include <qpixmap.h>
#include <qpainter.h>


Wait *lastWaitObject = NULL;


Wait::Wait( QWidget *parent ) : QWidget( parent ),
	pm( Resource::loadIconSet( "wait" ).pixmap( QIconSet::Small, true ) ), waiting( FALSE )
{
    setFixedSize( pm.size() );
    lastWaitObject = this;
    hide();
}


Wait *Wait::getWaitObject()
{
    return lastWaitObject;
}


void Wait::setWaiting( bool w )
{
    waiting = w;
    if ( w )
	show();
    else
	hide();
}


void Wait::paintEvent( QPaintEvent * )
{
    QPainter p( this );
    p.drawPixmap( 0, 0, pm );
}


